On this page, I’ve brought together learning levels across all learning areas, Technology, History/HASS, English, Arts, Maths, Science, and AI, organised into clear THEAMS AI Levels and aligned with the Australian Curriculum (ACARA).
Each level offers a thoughtful overview of what students typically understand and can do at that stage of their learning, alongside inspiring activities that can be used at home or within your learning environment, and gentle guidance on when it may be helpful to seek support from a teacher or learning professional. Just as physical growth unfolds in stages according to God’s design, academic learning develops along a continuum, shaped by time, experience, and individual calling, rather than a rigid checklist to be rushed or compared.
The learning continuum diagram shown here reflects a well-established educational principle often described as spiral learning, based on the work of Jerome Bruner. This model recognises that children revisit ideas and skills over time, each time building greater depth, understanding, and confidence. Learning is cumulative, interconnected, and shaped by experience and guidance, not comparison or pressure.

Diagram: Learning develops along a continuum: Educational model inspired by Jerome Bruner’s spiral curriculum.
Because learning develops gradually and across multiple dimensions, it is normal for children to progress more quickly in some areas while taking longer in others. The continuum reminds us that growth is not linear and that revisiting concepts is a sign of healthy learning, not delay.
Rather than asking whether a child is “ahead” or “behind,” this page encourages families to look for progress, quality of understanding, and engagement over time. The purpose of these levels is not to measure children against one another, but to support wise observation, encouragement, and timely support when it may be helpful.

Recognises common technologies at home/school and explains what they are for.
Follows simple steps to create or make something (plan → make → check).
Uses simple digital systems (device/app) for a purpose (create, play, communicate, learn).
Practices basic digital safety habits (ask permission, be kind, protect private info).
Talks about what worked and what they would change next time.
“Build a Helper”: make a cardboard tool/toy that solves a small problem.
Photo scavenger hunt: take photos of “technologies that help us”.
Sequence game: make “how-to” picture cards (brush teeth, pack bag, make toast).
Simple coding unplugged: arrow cards to guide a toy through a maze.
Create a “tech rules poster” for your family (kindness + safety).
Avoids all hands-on making activities or becomes distressed by simple steps over time.
Can’t follow a short sequence even with visuals and modelling.
Shows ongoing unsafe digital behaviour despite consistent teaching and boundaries.
Has persistent fine-motor barriers that block participation (cutting, gripping, building).
Is not making progress across the term despite supports.


Describes significant people, places, and events in their own life and family story.
Uses simple time language: before/after, yesterday/tomorrow, then/now.
Talks about rules and fairness in familiar settings (home, play, group time).
Recognises that people have different roles in the community.
Shares observations about their local place (features, weather, what people do there).
Family timeline wall: baby → now (photos + captions).
“My Place” map: draw your home, street, park, church, library.
Community helper day: interview a neighbour / shop worker / pastor.
“Then and now” object talk: toys, phones, photos, transport.
Kindness project: make cards for a local nursing home / neighbour.
Cannot talk about personal experiences or sequence a simple day (with support).
Has persistent difficulty understanding basic rules/turn-taking across settings.
Is highly distressed by routine changes and cannot settle with gentle strategies.
Shows significant communication barriers that limit participation.
Shows no growth in vocabulary about time/place/people across the level.


Listens to and retells familiar stories with beginning/middle/end.
Speaks in sentences, shares ideas, asks and answers questions.
Recognises letters/sounds (at an appropriate stage) and experiments with writing.
Creates short texts (spoken, drawn, early written) for a purpose (tell, explain, invite).
Starts to notice that texts have features (title, pictures, words, punctuation beginnings).
Daily read-aloud + “3 questions” (who/what/where).
Story stones: pick 3 objects and tell a story.
Label your world: toy box, door, pantry, desk.
“Author chair”: child tells a story, adult scribes, child illustrates.
Sound hunt: find objects starting with one sound.
Rarely responds to stories, questions, or conversation over time.
Has persistent speech sound/communication barriers impacting participation.
Shows no interest in print/mark-making despite rich exposure and modelling.
Cannot follow simple oral instructions even with visuals/routine.
Becomes distressed by language tasks consistently (not occasional reluctance).


Explores making and responding through drawing, movement, music, drama, media play.
Uses imagination to represent ideas (role play, shapes, sounds, characters).
Talks about what they made and what they notice in others’ artworks.
Follows simple class/home “arts routines” (pack up, share, respect materials).
Experiments with elements (loud/soft, fast/slow, colour/line/shape).
Sound safari: make a “loud/soft” sound collage with household items.
Mini drama: act out a Bible story / fable with props.
Movement patterns: copy and create simple movement sequences.
Nature art: leaf rubbings, stick sculptures, shell patterns.
Photo storytelling: take 5 photos that tell a story.
Avoids all sensory art experiences (paint, glue, sound, movement) persistently.
Cannot join group creative play without distress over time.
Has strong motor/sensory needs that block participation without adaptations.
Shows no willingness to try or engage even with choice and modelling.
Expresses ongoing anxiety around sharing/performing (beyond normal shyness).


Counts objects reliably (at an appropriate stage) and compares “more/less/same”.
Recognises and names basic shapes and describes features informally.
Sorts and patterns objects (colour, size, shape) and explains their rule.
Uses everyday measurement language (long/short, heavy/light, full/empty).
Talks about simple addition/subtraction stories in play (join/separate).
Snack maths: count, halve, share equally, compare.
Shape hunt walk: photograph circles/rectangles/triangles in the real world.
Pattern bracelets: bead patterns (AB, AAB, ABC).
Build and measure: “How many blocks tall?” “How many steps long?”
Simple “shop”: coins pretend-play, choosing items, counting out loud.
Cannot count small sets with consistency over time (even with hands-on supports).
Struggles to compare quantities in everyday play with no growth.
Shows persistent anxiety/avoidance around number talk.
Has attention or working-memory barriers that significantly block engagement.
Is not progressing despite consistent short practice and games.


Sorts living/non-living and talks about basic needs of plants/animals.
Describes observable properties of materials (hard/soft, rough/smooth, bendy).
Notices daily/seasonal changes (weather, day/night patterns).
Asks questions and makes simple predictions (“I think… because…”).
Participates in simple investigations: observe, try, describe what happened.
Grow beans in a jar and draw changes weekly.
Material test: which items float? which items bend?
Weather chart: cloud/sun/rain + temperature feelings.
Shadow play: morning vs afternoon shadows.
“Sink or float” with a prediction chart.
Shows no curiosity or engagement with observation activities over time.
Cannot describe what they see even with prompting and visuals.
Has persistent difficulty with cause/effect play.
Avoids all hands-on exploration due to sensory needs (requires planning support).
Is not developing basic vocabulary of living things/materials despite exposure.


Understands that some tools “seem smart” because they follow rules and patterns.
Practices safe, kind, and honest use of digital tools (with adult guidance).
Learns the difference between real person help and computer/tool help.
Begins to ask good questions (what do I want to find out? what do I need?).
Uses simple reflection: “Did this help? Is it true? Should I check with an adult?”
“Robot rules” game: give exact instructions to “robot parent”.
Sorting games: group objects by features (pattern recognition).
Picture prompts: “Is this real or pretend?” (media awareness)
Family AI rules poster: privacy, kindness, permission.
“Ask 2 sources”: book + trusted adult before believing a claim.
Repeatedly uses devices unsafely or cannot follow safety boundaries over time.
Believes everything on a screen is true, with no improvement after teaching.
Cannot distinguish pretend vs real media consistently (developmentally persistent).
Experiences ongoing distress with devices/online content.
Needs an individual support plan for safe technology use.




Describes purposes of familiar products/systems and who they are designed for.
Creates solutions using simple design steps and basic criteria.
Builds simple digital solutions (sequence steps; create a basic program/animation).
Uses digital tools to create and share (text/image/audio) with guidance.
Practices privacy, respectful communication, and safe device routines.
Design a lunchbox organiser / homework station.
Create a simple ScratchJr story or maze.
Make a “how-to” video for a routine.
Build a bridge with craft materials and test it.
Household “problem hunt”: choose one problem, design a fix.
Persistent difficulty sequencing steps even with visuals.
No progress in fine-motor making tools despite adaptations.
Ongoing unsafe online behaviour or repeated boundary breaches.
High frustration that blocks participation long-term.
Avoids all technology/making tasks consistently.


Identifies the significance of people/places/events in the local community.
Explains simple changes over time (families, schools, local area).
Uses basic sources (photos/objects/stories) to answer questions.
Describes how people belong to groups and follow rules.
Communicates findings in simple formats (oral, drawing, short writing).
Local history walk + photo journal.
“Then/now” interview with grandparents.
Make a class/family rule book and explain why rules matter.
Create a map with symbols and a legend.
Community service mini-project (help, thank, serve).
Cannot explain simple cause/effect in stories/history even with support.
Persistent difficulty with time language (before/after) with no growth.
Extreme distress with group rules/turn-taking over time.
Significant barriers to communicating ideas.
No progress despite regular short HASS discussions.


Reads and discusses familiar texts; retells and answers questions.
Writes short texts with a clear purpose (recount, description, simple story).
Uses basic punctuation and growing sentence control.
Expands vocabulary; begins to edit with support.
Presents ideas orally and listens/responds to others.
Daily reading + “Somebody–Wanted–But–So–Then”.
Write letters (thank you, invitation, prayer request).
Create a mini-book per project.
Oral storytelling with story maps.
Family book club: one question each.
Persistent decoding/phonics difficulties despite consistent instruction.
Cannot retell or answer simple comprehension questions over time.
Writing avoidance with distress across weeks.
Speech/language concerns affecting learning.
No progress in foundational literacy skills across the level.


Uses basic elements (shape/line, beat/rhythm, role/space) intentionally.
Creates and shares artworks and responds to others’ work.
Tries different tools/techniques and explains choices simply.
Participates in rehearsing/refining with guidance.
Recognises that arts can tell stories and share viewpoints.
Music pattern games (rhythm and repetition).
Puppet plays to retell history stories.
Visual diary for science observations.
Photograph textures/patterns for a media collage.
Dance/movement “life cycles” sequence.
Persistent refusal of all creative participation.
Motor/sensory needs blocking access without a plan.
Extreme performance anxiety that doesn’t ease with gentle exposure.
Ongoing difficulty following simple rehearsal routines.
No growth in expressive communication through arts.


Represents numbers to at least 1000; place value foundations.
Adds/subtracts with strategies; starts basic multiplication ideas.
Measures length/mass/capacity informally and with simple units.
Reads time and interprets simple data displays.
Recognises and describes common 2D/3D shapes.
Budget a small party (counting, money, lists).
“Measurement Olympics” around the house.
Graph family favourites.
Shape construction challenge with straws.
Cooking maths: halves/quarters, timing, counting.
No progress in number sense after consistent hands-on practice.
Persistent anxiety/avoidance around basic tasks.
Cannot subitise small quantities (with support) over time.
Difficulty retaining place value concepts week to week.
Needs extension because work is consistently too easy.


Identifies how living things meet needs and change.
Describes observable changes in materials (mixing, heating/cooling).
Notices patterns in the sky/season/weather.
Asks questions, predicts, records observations simply.
Explains results using “what happened” and “why I think”.
Mini lab notebook with drawings + labels.
Weather station and weekly pattern talk.
Material change tests (melt/freeze, dissolve/not).
Habitat diorama.
Push/pull toy investigation.
Ongoing difficulty describing observations in any format.
Limited curiosity/engagement across repeated units.
Persistent safety issues in practical tasks.
No growth in science vocabulary across the level.
Needs differentiation for advanced inquiry.


Explains that digital tools follow instructions and patterns.
Practices checking information with an adult/trusted source.
Uses kid-safe tools to create (image, audio, simple animation) ethically.
Begins to notice bias/errors: “Sometimes computers get it wrong.”
Uses simple prompting: “I want…”, “Please show…”, “Try again with…”
Prompt practice with a safe tool: “Make 3 ideas for…”
“Truth check” routine: 2 trusted sources.
Build a simple classifier game (sort photos by feature).
Create a “safe search” poster.
Role-play scenarios about kindness online.
Repeated unsafe sharing or boundary breaches.
Strong difficulty distinguishing ads/fiction/real content.
Persistent distress after device use.
Cannot follow safe routines even with scaffolds.
Needs a personalised digital safety plan.


Designs solutions using clear steps and simple criteria
Uses digital tools to create, organise, and present ideas
Begins to apply computational thinking such as sequencing and pattern recognition
Tests ideas and makes improvements based on what works or doesn’t
Explains how technologies help meet everyday needs
Design a solution to solve a small home or community problem
Create a simple animation, slideshow, or digital story
Build and test models using recycled or craft materials
Write and follow step-by-step instructions
Evaluate everyday technologies for usefulness
Planning and sequencing tasks cause ongoing frustration
Problem-solving is avoided or leads to emotional shutdown
Digital tools are used only passively, without creative engagement
Difficulty explaining how or why something works persists
Progress stalls despite varied teaching approaches


Explains connections between people, places, and events
Describes change over time in communities and environments
Uses simple sources to investigate questions
Identifies causes and effects of events or actions
Communicates ideas using maps, timelines, and short explanations
Research a local place or historical event
Create a timeline showing changes over time
Compare life “then and now”
Map features of your local community
Discuss how people care for places and resources
Concepts of time and place remain confusing over time
Difficulty interpreting maps or timelines persists
Cause-and-effect reasoning is unclear
Written or visual explanations lack meaning
Engagement in inquiry-based learning declines


Reads a range of texts and demonstrates understanding
Retells and discusses texts using key ideas
Writes structured texts with a clear beginning, middle, and end
Uses paragraphs and expanding vocabulary
Presents ideas orally with growing confidence
Shared reading and discussion using open-ended questions
Writing stories, reports, or letters
Keeping a reading or writing journal
Oral storytelling or short presentations
Creative writing connected to projects
Reading comprehension remains limited
Writing tasks cause avoidance or anxiety
Vocabulary growth is minimal
Oral language difficulties affect participation
Literacy progress is inconsistent across the year


Uses elements of art, music, drama, or movement intentionally
Develops ideas through creative exploration
Explains choices made in artworks or performances
Responds to the work of others with thought and respect
Refines work with guidance and feedback
Create artworks with a specific purpose or message
Perform short dramas, dances, or music pieces
Keep a visual or creative journal
Explore different materials, styles, or techniques
Reflect on and discuss artworks together
Creative tasks are consistently avoided
Confidence in expression does not grow
Sensory or motor needs limit participation
Frustration appears during creative processes
Engagement drops despite supportive environments


Uses place value confidently
Applies multiplication and division strategies
Understands basic fractions and measurement
Collects and interprets simple data
Solves multi-step problems with guidance
Cooking and measuring activities
Budgeting small projects
Playing maths strategy games
Collecting and graphing data
Design challenges involving shapes and measurement
Number sense remains fragile
Concepts are quickly forgotten
Maths anxiety increases
Problem-solving confidence declines
Progress varies significantly across topics


Asks questions and makes predictions
Plans and conducts simple investigations
Records observations clearly
Describes patterns and relationships
Explains results using evidence
Design simple experiments
Observe changes in plants or materials
Keep a science journal
Build models to explain ideas
Explore cause-and-effect through hands-on tasks
Inquiry tasks cause confusion or disengagement
Scientific language is not developing
Observations lack detail or meaning
Misconceptions persist over time
Curiosity and confidence in science decline


Recognises patterns and rules in systems
Understands that digital tools can make errors
Begins evaluating information for reliability
Uses digital tools ethically with guidance
Understands the difference between human judgement and machine output
Sorting and classification challenges
Logic games and rule-based puzzles
“Is this true?” media discussions
Guided prompting activities
Comparing human decisions with digital suggestions
Difficulty distinguishing fact from fiction persists
Over-reliance on digital tools develops
Ethical use of technology needs reinforcement
Digital habits affect wellbeing
Critical thinking skills are not progressing


Designs solutions for real needs using clear criteria and constraints
Applies design thinking to plan, test, and refine ideas
Uses digital tools to create products (presentations, simple programs, models)
Explains how technologies impact people and environments
Reflects on feedback to improve outcomes
Design a solution to improve a school, home, or community problem
Create a simple coded game or interactive presentation
Build and test prototypes using recycled or digital materials
Evaluate everyday technologies for usefulness and sustainability
Planning and organising tasks is consistently overwhelming
Problem-solving stalls even with support
Digital tools are avoided or used without purpose
Frustration prevents learning progress


Explains causes and effects of events and decisions
Understands perspectives and experiences of different groups
Uses sources to investigate questions and support conclusions
Communicates ideas using timelines, maps, and written explanations
Demonstrates growing civic and social awareness
Investigate a historical event from multiple viewpoints
Create timelines showing change over time
Explore local or global environmental issues
Participate in mock decision-making or community projects
Abstract ideas about cause and effect remain unclear
Difficulty interpreting maps, sources, or timelines persists
Written explanations lack clarity despite support
Engagement drops significantly in inquiry tasks

Reads a range of texts with understanding and insight
Identifies themes, language features, and author intent
Writes structured texts for different purposes and audiences
Uses paragraphs, vocabulary, and editing strategies effectively
Participates confidently in discussions and presentations
Book clubs with discussion prompts
Writing persuasive letters or information texts
Oral presentations or debates
Creative writing connected to projects
Reading comprehension is inconsistent
Writing tasks cause anxiety or avoidance
Oral language difficulties affect learning
Literacy gaps widen rather than narrow



Develops ideas with intent using art elements
Refines creative work for an audience
Explains choices made in artworks or performances
Responds thoughtfully to the work of others
Builds confidence through rehearsal and reflection
Create artworks addressing real themes or issues
Produce short performances or media pieces
Keep a creative journal
Reflect on and discuss artworks
Creative tasks are consistently avoided
Performance anxiety limits participation
Motor or sensory needs impact engagement
Confidence in expression does not grow


Applies fractions, decimals, and percentages
Solves multi-step problems using reasoning
Interprets and represents data
Uses measurement accurately in real contexts
Explains thinking using mathematical language
Budgeting and financial planning projects
Cooking and scaling recipes
Design challenges involving measurement and geometry
Data investigations based on real questions
Concepts are memorised but not understood
Maths anxiety increases
Knowledge is not retained over time
Problem-solving confidence declines


Designs and conducts fair investigations
Collects and analyses data
Explains patterns, systems, and changes
Uses scientific language appropriately
Applies knowledge to real-world contexts
STEM challenges
Environmental investigations
Scientific modelling
Keeping detailed science journals
Inquiry skills plateau
Misconceptions persist
Data interpretation is challenging
Engagement in investigations decreases


Understands that some tools “seem smart” because they follow rules and patterns.
Practices safe, kind, and honest use of digital tools (with adult guidance).
Learns the difference between real person help and computer/tool help.
Begins to ask good questions (what do I want to find out? what do I need?).
Uses simple reflection: “Did this help? Is it true? Should I check with an adult?”
“Robot rules” game: give exact instructions to “robot parent”.
Sorting games: group objects by features (pattern recognition).
Picture prompts: “Is this real or pretend?” (media awareness)
Family AI rules poster: privacy, kindness, permission.
“Ask 2 sources”: book + trusted adult before believing a claim.
Repeatedly uses devices unsafely or cannot follow safety boundaries over time.
Believes everything on a screen is true, with no improvement after teaching.
Cannot distinguish pretend vs real media consistently (developmentally persistent).
Experiences ongoing distress with devices/online content.
Needs an individual support plan for safe technology use.


Recognises common technologies at home/school and explains what they are for.
Follows simple steps to create or make something (plan → make → check).
Uses simple digital systems (device/app) for a purpose (create, play, communicate, learn).
Practices basic digital safety habits (ask permission, be kind, protect private info).
Talks about what worked and what they would change next time.
“Build a Helper”: make a cardboard tool/toy that solves a small problem.
Photo scavenger hunt: take photos of “technologies that help us”.
Sequence game: make “how-to” picture cards (brush teeth, pack bag, make toast).
Simple coding unplugged: arrow cards to guide a toy through a maze.
Create a “tech rules poster” for your family (kindness + safety).
Avoids all hands-on making activities or becomes distressed by simple steps over time.
Can’t follow a short sequence even with visuals and modelling.
Shows ongoing unsafe digital behaviour despite consistent teaching and boundaries.
Has persistent fine-motor barriers that block participation (cutting, gripping, building).
Is not making progress across the term despite supports.


Describes significant people, places, and events in their own life and family story.
Uses simple time language: before/after, yesterday/tomorrow, then/now.
Talks about rules and fairness in familiar settings (home, play, group time).
Recognises that people have different roles in the community.
Shares observations about their local place (features, weather, what people do there).
Family timeline wall: baby → now (photos + captions).
“My Place” map: draw your home, street, park, church, library.
Community helper day: interview a neighbour / shop worker / pastor.
“Then and now” object talk: toys, phones, photos, transport.
Kindness project: make cards for a local nursing home / neighbour.
Cannot talk about personal experiences or sequence a simple day (with support).
Has persistent difficulty understanding basic rules/turn-taking across settings.
Is highly distressed by routine changes and cannot settle with gentle strategies.
Shows significant communication barriers that limit participation.
Shows no growth in vocabulary about time/place/people across the level.


Listens to and retells familiar stories with beginning/middle/end.
Speaks in sentences, shares ideas, asks and answers questions.
Recognises letters/sounds (at an appropriate stage) and experiments with writing.
Creates short texts (spoken, drawn, early written) for a purpose (tell, explain, invite).
Starts to notice that texts have features (title, pictures, words, punctuation beginnings).
Daily read-aloud + “3 questions” (who/what/where).
Story stones: pick 3 objects and tell a story.
Label your world: toy box, door, pantry, desk.
“Author chair”: child tells a story, adult scribes, child illustrates.
Sound hunt: find objects starting with one sound.
Rarely responds to stories, questions, or conversation over time.
Has persistent speech sound/communication barriers impacting participation.
Shows no interest in print/mark-making despite rich exposure and modelling.
Cannot follow simple oral instructions even with visuals/routine.
Becomes distressed by language tasks consistently (not occasional reluctance).


Explores making and responding through drawing, movement, music, drama, media play.
Uses imagination to represent ideas (role play, shapes, sounds, characters).
Talks about what they made and what they notice in others’ artworks.
Follows simple class/home “arts routines” (pack up, share, respect materials).
Experiments with elements (loud/soft, fast/slow, colour/line/shape).
Sound safari: make a “loud/soft” sound collage with household items.
Mini drama: act out a Bible story / fable with props.
Movement patterns: copy and create simple movement sequences.
Nature art: leaf rubbings, stick sculptures, shell patterns.
Photo storytelling: take 5 photos that tell a story.
Avoids all sensory art experiences (paint, glue, sound, movement) persistently.
Cannot join group creative play without distress over time.
Has strong motor/sensory needs that block participation without adaptations.
Shows no willingness to try or engage even with choice and modelling.
Expresses ongoing anxiety around sharing/performing (beyond normal shyness).


Counts objects reliably (at an appropriate stage) and compares “more/less/same”.
Recognises and names basic shapes and describes features informally.
Sorts and patterns objects (colour, size, shape) and explains their rule.
Uses everyday measurement language (long/short, heavy/light, full/empty).
Talks about simple addition/subtraction stories in play (join/separate).
Snack maths: count, halve, share equally, compare.
Shape hunt walk: photograph circles/rectangles/triangles in the real world.
Pattern bracelets: bead patterns (AB, AAB, ABC).
Build and measure: “How many blocks tall?” “How many steps long?”
Simple “shop”: coins pretend-play, choosing items, counting out loud.
Cannot count small sets with consistency over time (even with hands-on supports).
Struggles to compare quantities in everyday play with no growth.
Shows persistent anxiety/avoidance around number talk.
Has attention or working-memory barriers that significantly block engagement.
Is not progressing despite consistent short practice and games.


Sorts living/non-living and talks about basic needs of plants/animals.
Describes observable properties of materials (hard/soft, rough/smooth, bendy).
Notices daily/seasonal changes (weather, day/night patterns).
Asks questions and makes simple predictions (“I think… because…”).
Participates in simple investigations: observe, try, describe what happened.
Grow beans in a jar and draw changes weekly.
Material test: which items float? which items bend?
Weather chart: cloud/sun/rain + temperature feelings.
Shadow play: morning vs afternoon shadows.
“Sink or float” with a prediction chart.
Shows no curiosity or engagement with observation activities over time.
Cannot describe what they see even with prompting and visuals.
Has persistent difficulty with cause/effect play.
Avoids all hands-on exploration due to sensory needs (requires planning support).
Is not developing basic vocabulary of living things/materials despite exposure.


Understands that some tools “seem smart” because they follow rules and patterns.
Practices safe, kind, and honest use of digital tools (with adult guidance).
Learns the difference between real person help and computer/tool help.
Begins to ask good questions (what do I want to find out? what do I need?).
Uses simple reflection: “Did this help? Is it true? Should I check with an adult?”
“Robot rules” game: give exact instructions to “robot parent”.
Sorting games: group objects by features (pattern recognition).
Picture prompts: “Is this real or pretend?” (media awareness)
Family AI rules poster: privacy, kindness, permission.
“Ask 2 sources”: book + trusted adult before believing a claim.
Repeatedly uses devices unsafely or cannot follow safety boundaries over time.
Believes everything on a screen is true, with no improvement after teaching.
Cannot distinguish pretend vs real media consistently (developmentally persistent).
Experiences ongoing distress with devices/online content.
Needs an individual support plan for safe technology use.


Recognises common technologies at home/school and explains what they are for.
Follows simple steps to create or make something (plan → make → check).
Uses simple digital systems (device/app) for a purpose (create, play, communicate, learn).
Practices basic digital safety habits (ask permission, be kind, protect private info).
Talks about what worked and what they would change next time.
“Build a Helper”: make a cardboard tool/toy that solves a small problem.
Photo scavenger hunt: take photos of “technologies that help us”.
Sequence game: make “how-to” picture cards (brush teeth, pack bag, make toast).
Simple coding unplugged: arrow cards to guide a toy through a maze.
Create a “tech rules poster” for your family (kindness + safety).
Avoids all hands-on making activities or becomes distressed by simple steps over time.
Can’t follow a short sequence even with visuals and modelling.
Shows ongoing unsafe digital behaviour despite consistent teaching and boundaries.
Has persistent fine-motor barriers that block participation (cutting, gripping, building).
Is not making progress across the term despite supports.


Describes significant people, places, and events in their own life and family story.
Uses simple time language: before/after, yesterday/tomorrow, then/now.
Talks about rules and fairness in familiar settings (home, play, group time).
Recognises that people have different roles in the community.
Shares observations about their local place (features, weather, what people do there).
Family timeline wall: baby → now (photos + captions).
“My Place” map: draw your home, street, park, church, library.
Community helper day: interview a neighbour / shop worker / pastor.
“Then and now” object talk: toys, phones, photos, transport.
Kindness project: make cards for a local nursing home / neighbour.
Cannot talk about personal experiences or sequence a simple day (with support).
Has persistent difficulty understanding basic rules/turn-taking across settings.
Is highly distressed by routine changes and cannot settle with gentle strategies.
Shows significant communication barriers that limit participation.
Shows no growth in vocabulary about time/place/people across the level.


Listens to and retells familiar stories with beginning/middle/end.
Speaks in sentences, shares ideas, asks and answers questions.
Recognises letters/sounds (at an appropriate stage) and experiments with writing.
Creates short texts (spoken, drawn, early written) for a purpose (tell, explain, invite).
Starts to notice that texts have features (title, pictures, words, punctuation beginnings).
Daily read-aloud + “3 questions” (who/what/where).
Story stones: pick 3 objects and tell a story.
Label your world: toy box, door, pantry, desk.
“Author chair”: child tells a story, adult scribes, child illustrates.
Sound hunt: find objects starting with one sound.
Rarely responds to stories, questions, or conversation over time.
Has persistent speech sound/communication barriers impacting participation.
Shows no interest in print/mark-making despite rich exposure and modelling.
Cannot follow simple oral instructions even with visuals/routine.
Becomes distressed by language tasks consistently (not occasional reluctance).


Explores making and responding through drawing, movement, music, drama, media play.
Uses imagination to represent ideas (role play, shapes, sounds, characters).
Talks about what they made and what they notice in others’ artworks.
Follows simple class/home “arts routines” (pack up, share, respect materials).
Experiments with elements (loud/soft, fast/slow, colour/line/shape).
Sound safari: make a “loud/soft” sound collage with household items.
Mini drama: act out a Bible story / fable with props.
Movement patterns: copy and create simple movement sequences.
Nature art: leaf rubbings, stick sculptures, shell patterns.
Photo storytelling: take 5 photos that tell a story.
Avoids all sensory art experiences (paint, glue, sound, movement) persistently.
Cannot join group creative play without distress over time.
Has strong motor/sensory needs that block participation without adaptations.
Shows no willingness to try or engage even with choice and modelling.
Expresses ongoing anxiety around sharing/performing (beyond normal shyness).


Counts objects reliably (at an appropriate stage) and compares “more/less/same”.
Recognises and names basic shapes and describes features informally.
Sorts and patterns objects (colour, size, shape) and explains their rule.
Uses everyday measurement language (long/short, heavy/light, full/empty).
Talks about simple addition/subtraction stories in play (join/separate).
Snack maths: count, halve, share equally, compare.
Shape hunt walk: photograph circles/rectangles/triangles in the real world.
Pattern bracelets: bead patterns (AB, AAB, ABC).
Build and measure: “How many blocks tall?” “How many steps long?”
Simple “shop”: coins pretend-play, choosing items, counting out loud.
Cannot count small sets with consistency over time (even with hands-on supports).
Struggles to compare quantities in everyday play with no growth.
Shows persistent anxiety/avoidance around number talk.
Has attention or working-memory barriers that significantly block engagement.
Is not progressing despite consistent short practice and games.


Sorts living/non-living and talks about basic needs of plants/animals.
Describes observable properties of materials (hard/soft, rough/smooth, bendy).
Notices daily/seasonal changes (weather, day/night patterns).
Asks questions and makes simple predictions (“I think… because…”).
Participates in simple investigations: observe, try, describe what happened.
Grow beans in a jar and draw changes weekly.
Material test: which items float? which items bend?
Weather chart: cloud/sun/rain + temperature feelings.
Shadow play: morning vs afternoon shadows.
“Sink or float” with a prediction chart.
Shows no curiosity or engagement with observation activities over time.
Cannot describe what they see even with prompting and visuals.
Has persistent difficulty with cause/effect play.
Avoids all hands-on exploration due to sensory needs (requires planning support).
Is not developing basic vocabulary of living things/materials despite exposure.


Understands that some tools “seem smart” because they follow rules and patterns.
Practices safe, kind, and honest use of digital tools (with adult guidance).
Learns the difference between real person help and computer/tool help.
Begins to ask good questions (what do I want to find out? what do I need?).
Uses simple reflection: “Did this help? Is it true? Should I check with an adult?”
“Robot rules” game: give exact instructions to “robot parent”.
Sorting games: group objects by features (pattern recognition).
Picture prompts: “Is this real or pretend?” (media awareness)
Family AI rules poster: privacy, kindness, permission.
“Ask 2 sources”: book + trusted adult before believing a claim.
Repeatedly uses devices unsafely or cannot follow safety boundaries over time.
Believes everything on a screen is true, with no improvement after teaching.
Cannot distinguish pretend vs real media consistently (developmentally persistent).
Experiences ongoing distress with devices/online content.
Needs an individual support plan for safe technology use.


Recognises common technologies at home/school and explains what they are for.
Follows simple steps to create or make something (plan → make → check).
Uses simple digital systems (device/app) for a purpose (create, play, communicate, learn).
Practices basic digital safety habits (ask permission, be kind, protect private info).
Talks about what worked and what they would change next time.
“Build a Helper”: make a cardboard tool/toy that solves a small problem.
Photo scavenger hunt: take photos of “technologies that help us”.
Sequence game: make “how-to” picture cards (brush teeth, pack bag, make toast).
Simple coding unplugged: arrow cards to guide a toy through a maze.
Create a “tech rules poster” for your family (kindness + safety).
Avoids all hands-on making activities or becomes distressed by simple steps over time.
Can’t follow a short sequence even with visuals and modelling.
Shows ongoing unsafe digital behaviour despite consistent teaching and boundaries.
Has persistent fine-motor barriers that block participation (cutting, gripping, building).
Is not making progress across the term despite supports.


Describes significant people, places, and events in their own life and family story.
Uses simple time language: before/after, yesterday/tomorrow, then/now.
Talks about rules and fairness in familiar settings (home, play, group time).
Recognises that people have different roles in the community.
Shares observations about their local place (features, weather, what people do there).
Family timeline wall: baby → now (photos + captions).
“My Place” map: draw your home, street, park, church, library.
Community helper day: interview a neighbour / shop worker / pastor.
“Then and now” object talk: toys, phones, photos, transport.
Kindness project: make cards for a local nursing home / neighbour.
Cannot talk about personal experiences or sequence a simple day (with support).
Has persistent difficulty understanding basic rules/turn-taking across settings.
Is highly distressed by routine changes and cannot settle with gentle strategies.
Shows significant communication barriers that limit participation.
Shows no growth in vocabulary about time/place/people across the level.


Listens to and retells familiar stories with beginning/middle/end.
Speaks in sentences, shares ideas, asks and answers questions.
Recognises letters/sounds (at an appropriate stage) and experiments with writing.
Creates short texts (spoken, drawn, early written) for a purpose (tell, explain, invite).
Starts to notice that texts have features (title, pictures, words, punctuation beginnings).
Daily read-aloud + “3 questions” (who/what/where).
Story stones: pick 3 objects and tell a story.
Label your world: toy box, door, pantry, desk.
“Author chair”: child tells a story, adult scribes, child illustrates.
Sound hunt: find objects starting with one sound.
Rarely responds to stories, questions, or conversation over time.
Has persistent speech sound/communication barriers impacting participation.
Shows no interest in print/mark-making despite rich exposure and modelling.
Cannot follow simple oral instructions even with visuals/routine.
Becomes distressed by language tasks consistently (not occasional reluctance).


Explores making and responding through drawing, movement, music, drama, media play.
Uses imagination to represent ideas (role play, shapes, sounds, characters).
Talks about what they made and what they notice in others’ artworks.
Follows simple class/home “arts routines” (pack up, share, respect materials).
Experiments with elements (loud/soft, fast/slow, colour/line/shape).
Sound safari: make a “loud/soft” sound collage with household items.
Mini drama: act out a Bible story / fable with props.
Movement patterns: copy and create simple movement sequences.
Nature art: leaf rubbings, stick sculptures, shell patterns.
Photo storytelling: take 5 photos that tell a story.
Avoids all sensory art experiences (paint, glue, sound, movement) persistently.
Cannot join group creative play without distress over time.
Has strong motor/sensory needs that block participation without adaptations.
Shows no willingness to try or engage even with choice and modelling.
Expresses ongoing anxiety around sharing/performing (beyond normal shyness).


Counts objects reliably (at an appropriate stage) and compares “more/less/same”.
Recognises and names basic shapes and describes features informally.
Sorts and patterns objects (colour, size, shape) and explains their rule.
Uses everyday measurement language (long/short, heavy/light, full/empty).
Talks about simple addition/subtraction stories in play (join/separate).
Snack maths: count, halve, share equally, compare.
Shape hunt walk: photograph circles/rectangles/triangles in the real world.
Pattern bracelets: bead patterns (AB, AAB, ABC).
Build and measure: “How many blocks tall?” “How many steps long?”
Simple “shop”: coins pretend-play, choosing items, counting out loud.
Cannot count small sets with consistency over time (even with hands-on supports).
Struggles to compare quantities in everyday play with no growth.
Shows persistent anxiety/avoidance around number talk.
Has attention or working-memory barriers that significantly block engagement.
Is not progressing despite consistent short practice and games.


Sorts living/non-living and talks about basic needs of plants/animals.
Describes observable properties of materials (hard/soft, rough/smooth, bendy).
Notices daily/seasonal changes (weather, day/night patterns).
Asks questions and makes simple predictions (“I think… because…”).
Participates in simple investigations: observe, try, describe what happened.
Grow beans in a jar and draw changes weekly.
Material test: which items float? which items bend?
Weather chart: cloud/sun/rain + temperature feelings.
Shadow play: morning vs afternoon shadows.
“Sink or float” with a prediction chart.
Shows no curiosity or engagement with observation activities over time.
Cannot describe what they see even with prompting and visuals.
Has persistent difficulty with cause/effect play.
Avoids all hands-on exploration due to sensory needs (requires planning support).
Is not developing basic vocabulary of living things/materials despite exposure.


Understands that some tools “seem smart” because they follow rules and patterns.
Practices safe, kind, and honest use of digital tools (with adult guidance).
Learns the difference between real person help and computer/tool help.
Begins to ask good questions (what do I want to find out? what do I need?).
Uses simple reflection: “Did this help? Is it true? Should I check with an adult?”
“Robot rules” game: give exact instructions to “robot parent”.
Sorting games: group objects by features (pattern recognition).
Picture prompts: “Is this real or pretend?” (media awareness)
Family AI rules poster: privacy, kindness, permission.
“Ask 2 sources”: book + trusted adult before believing a claim.
Repeatedly uses devices unsafely or cannot follow safety boundaries over time.
Believes everything on a screen is true, with no improvement after teaching.
Cannot distinguish pretend vs real media consistently (developmentally persistent).
Experiences ongoing distress with devices/online content.
Needs an individual support plan for safe technology use.


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